Manages animations.
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void | animateTransformAroundEarth (Transform transform, Transform newTransform, double animationDuration) |
| Animate the camera in an orbital path between two transforms (locations, orientations, and size). This can be used to animate an object along the great circle between to locations. More...
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void | orbitAroundPoint (Transform transform, GeographicPosition point, double rateRadiansPerSecond, double accelRadiansPerSecondPerSecond, double animationDuration) |
| Rotate an object around a point while keeping the object pointed at the point. The axis of rotation is the line pointing "up" from the Earth, passing through the point. This can be used to rotate the camera round a point while keeping the point at the same screen position. More...
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void | orbitAroundTransform (Transform transform, Transform center, double rateRadiansPerSecond, double accelRadiansPerSecondPerSecond, double animationDuration) |
| Rotate an object around a point while keeping the object pointed at the point. The axis of rotation is determined by the center's up vector. This can be used to rotate the camera round a point while keeping the point at the same screen position. More...
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void | orbitAroundAxis (Transform transform, vec3d center, vec3d axis, double rateRadiansPerSecond, double momentum, double rateLimit) |
| Rotate an object around a point while keeping the object pointed at the point. Use this when you want to rotate an object as if it has friction. Rotational velocity is non-linear: when momentum is not 1, exponential decay is performed with a base of (1.0 - momentum). More...
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void | continuallyLookAt (Transform transform, Transform target) |
| A perpetual animation that forces an object to always face another object. More...
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void | stopAnimations (Transform transform) |
| Remove all animations for an object. More...
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void AltusUnified::AnimationManager::animateTransformAroundEarth |
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Transform |
transform, |
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Transform |
newTransform, |
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double |
animationDuration |
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) |
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Animate the camera in an orbital path between two transforms (locations, orientations, and size). This can be used to animate an object along the great circle between to locations.
- Parameters
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transform | The starting transform. |
newTransform | The new transform. |
animationDuration | Length of time in seconds to perform the animation. |
void AltusUnified::AnimationManager::continuallyLookAt |
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Transform |
transform, |
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Transform |
target |
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) |
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A perpetual animation that forces an object to always face another object.
- Parameters
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transform | The transform to rotate (typically for an object like the camera). |
target | The object that transform should always face. |
void AltusUnified::AnimationManager::orbitAroundAxis |
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Transform |
transform, |
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vec3d |
center, |
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vec3d |
axis, |
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double |
rateRadiansPerSecond, |
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double |
momentum, |
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double |
rateLimit |
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) |
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Rotate an object around a point while keeping the object pointed at the point. Use this when you want to rotate an object as if it has friction. Rotational velocity is non-linear: when momentum is not 1, exponential decay is performed with a base of (1.0 - momentum).
- Parameters
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transform | The transform to move (typically for an object like the camera). |
center | The point around which to orbit. |
axis | The axis of rotation (which direction to orbit around the point). |
rateRadiansPerSecond | How fast to orbit in radians/second. |
momentum | The percentage of rotational velocity to maintain every second. A value of 1 means indefinite rotation, and 0 means no rotation after 1 second. |
rateLimit | The rotational velocity, in radians/second, at which to stop the animation. A small, positive value is typically used here. |
void AltusUnified::AnimationManager::orbitAroundPoint |
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Transform |
transform, |
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GeographicPosition |
point, |
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double |
rateRadiansPerSecond, |
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double |
accelRadiansPerSecondPerSecond, |
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double |
animationDuration |
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) |
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Rotate an object around a point while keeping the object pointed at the point. The axis of rotation is the line pointing "up" from the Earth, passing through the point. This can be used to rotate the camera round a point while keeping the point at the same screen position.
- Parameters
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transform | The transform to move (typically for an object like the camera). |
point | The point around which to orbit. |
rateRadiansPerSecond | How fast to orbit in radians/second. |
accelRadiansPerSecondPerSecond | Acceleration rate. |
animationDuration | Length of time in seconds which to perform the orbit. |
void AltusUnified::AnimationManager::orbitAroundTransform |
( |
Transform |
transform, |
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Transform |
center, |
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double |
rateRadiansPerSecond, |
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double |
accelRadiansPerSecondPerSecond, |
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double |
animationDuration |
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) |
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Rotate an object around a point while keeping the object pointed at the point. The axis of rotation is determined by the center's up vector. This can be used to rotate the camera round a point while keeping the point at the same screen position.
- Parameters
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transform | The transform to move (typically for an object like the camera). |
center | The point around which to orbit. |
rateRadiansPerSecond | How fast to orbit in radians/second. |
accelRadiansPerSecondPerSecond | Acceleration rate. |
animationDuration | Length of time in seconds which to perform the orbit. |
void AltusUnified::AnimationManager::stopAnimations |
( |
Transform |
transform | ) |
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Remove all animations for an object.
- Parameters
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transform | The object you wish to stop moving. |